I am an experimental psychologist working at the University of Oxford. Since 2005 my research has focused on applying motivational theory to understand the universal aspects of video games and social media that draw people in, the role of game structure and content on human aggression, and the factors that lead to successful versus unsuccessful self-regulation of gaming contexts and social media use.
Great question! See the criteria from the APA (linked). There are 9 basic criteria proposed and the idea here is that these must be accompanied by a sense that these must cause significant distress in a person’s life (aside from other things going on in someone’s life).
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No problem. I've solicited quotes from a number of potential partners who specialize in cohort/stratified samples. This process has lead to a handful of panels which have a unit price in this neighborhood.